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El Salvador Project + Data Android

<p>Hotline Miami 2: Wrong Number has been Refused Classification by the Australian Classifications Board. That means it cannot be released in the country without changes.</p><p>This decision comes two years after the R18+ certificate was introduced in Australia. It was established specifically for "classifiable elements such as sex scenes and drug use that are high in impact."</p><p>Hotline Miami 2 probably would have got the R18+ rating if it only contained the gory, stylized violence and gore of the first game, and nothing more extreme.</p><p>But the reason for Board's decision is due to an implied rape scene in the game. Its inclusion goes against the Board's guidelines against sexualised violence in video games.</p><p>Player Attack was able to get the report from the Classification Board, including the excerpt that details the scene that got the game banned.</p><p>You can read that excerpt on that site but, be warned, it's graphic and some may find it offensive.</p><p>In responseHotline Miami 2's publisher Devolver Digital has responded to the Classification Board's decision.</p><p>Firstly, Devolver points out that the player is given the option to play a cut or uncut version of the game. Choosing the cut version avoids the content that portrays implied sexualised violence.</p><p>Devolver demonstrates this option given to the player, and how it affects the game, in this video. Obviously, be aware that the sexualised violence is portrayed in that video.</p><p>Secondly, Devolver expresses concern with how the Classification Board falsely described the scene in its report.</p><p>Devolver said that the Board "stretch[ed] the facts" when describing "specific thrusting actions that are not simply present in the sequence in question."</p><p>And, Devolver is right, there is no thrusting in the scene if you watch the video linked above.</p>Hotline Miami 2: Wrong Number should be coming out on PS Vita everywhere else (for now) but Australia in early 2015....

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Guildmasters + Data Android

<p>Three-quarters of the way into 2016 and the VR headset battle is almost on. Though Vive and Oculus had a head-start earlier in the year, PlayStation's Morpheus is going to be the biggest threat given its retail-worthy price.</p><p>However if you haven't seen in the news recently, the HTC Vive is looking to pull away from the pack by banishing its intrusive headset wires in favour of an easy-breezy wireless version. Though it stands out in quality, its room-scale experience is thwarted by a nest of wires connected to the back of your neck like an odd, alien umbilical cord. But given its partnership with Quark VR, we may not have long to wait before we can stop feeling like Rapunzel trying to make her way through a dark room.</p><p>We're awaiting Quark VR's product reveal with bated breath as they announced that they're close to having a working prototype. Trading in wires for Wi-Fi, the solution so far seems to be an extension connecting to the wires already inside the headset. You'll then pop a transmitter in your pocket and voila, you can stream wirelessly from your PC to the headset.</p><p>At least, that's the idea. Given the specs needed to run a wired Vive, the Wi-Fi can struggle to pass the information across fluidly, creating a little bit of delay/lag. This is definitely a no-no for any VR experience. Not only does it break immersion but it'll most likely make you sick as a dog.</p><p>We'll have to wait and see what happens over these coming months. From the looks of things we may be getting a demo as soon as this season. Wouldn't that be something?</p><p>[Source]</p>...

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